Apple promised Visionos support for Godot
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Request for the attraction on the GITHUB page for a year, free and open game engine, makes Apple a proposal to help the engine work on the Apple Vision Pro. The request of Ricardo Sanchez from the Visions engineering group says that Apple wants to introduce Vision Pro to support the engine engine.
According to the report, the purpose of the deposit is to support the current games of Godo so that they are national in the window on Visionos. Visionos VR plugin is also expected to make it easier to create immersive experience for the headset.
So far, the team has managed to create a way to compile and tie the SWIFT files with Godot, and has a working version of the Vision Pro VR plugin. Nevertheless, he is still working on the addition of Visionos as a platform for Godo, and does this, repeatedly using the code for existing iOS support.
Big game of the game
offers to enable Vision Pro in Godot, the Apple offers several good advantages. To begin with, this initiative may encourage developers to use the one, installed engine to create greater content for the Apple Vision Pro itself.
Apple Vision Pro is not a mass game device, unlike other virtual sets available to consumers. This is equated with relatively slightly exciting games for Apple Vision Pro, and not for its competition, such as the line of the Meta Quest headset.
It is also, of course, an expansion of its current initiatives to increase games on their platforms. In addition to courtship of high -level developers to attract AAA titles in Mac, such projects as The Game Porting Toolkit also helped developers see how their games can look at work on Mac Adnughate.
Creation for Godot
Solution to Vision Pro Support may seem a little Unusual, but that is what makes sense. At least if you consider the current landscape of the development of the game.
Two main gaming engines used to develop is an unreal engine and unity, but the year is growing in popularity. As a free gaming engine, it does not require any need for developers to pay license for EPIC or Unity for commercial use of engines.
nature with open source code also facilitates people to contribute to the project as a whole or add their own code to configure it for their own creations.
Apple can also find a goodness in need of assistance in developing Visionos support, since a commercial organization does not work on it. Epic and Unity have teams of developers working on mixed reality technologies for their engines in paid quality, while the volunteer efforts are supposed to be appropriately.
, although it becomes popular among developers, especially indie and lovers suffering from cash, it has not yet been used for large release. Until now, he has received successes with games such as Buckshot Routte and Cassette Beasts, but even they are moderate and far from the income of the main names.
Apple Visionos support will also not be the first for Godo. He already has a meta -instrumentation, so the engine can be used for the production of the XR IGR for the company's headset.
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