APPLE

iOS 26 SDK offers the strongest hint on the folding iPhone

Apple WWDC sessions usually offer a combination of developer management and thin hardware tea leaves. And last week, one passing comment during the explanation of the change in SDK attracted attention to the fact that he could offer a particular future device.

Historically, when Apple introduced a higher iPhone, a new ratio of the sides of the iPad or any other shift of the form forms built with older SDKs will be default to work in a scale or literal mode. The developers will receive true native rendering only after updating their application against the last SDK and repeatedly it in the App Store.

with iOS 26, this behavior is changing. Quoting directly from the session:

“ There is another compatibility mode, especially for new equipment. Previously, when new equipment with another screen size was released, the system scaled or the picther box of your application. This scaling will remain in the place until you build with a newer SDK and place your application again. After you build and send it to iOS 26 SDK, the system will no longer scale or write in a letter to your application for a new screen size. These are the best practices to guarantee that your application is flexible. A factor where scaling applications will look especially bad. Application of the folding ratio of the parties iPhone:

“The latest version of the folding engineer prototype Apple has a slightly smaller screen size Compared to previously noticed, but the resolution and ratio of aspects remain unchanged. The internal screen uses 14.1: 10-year camera technologies. While the camera-camera-camera is 14. While the camera camera. Capable fingerprint sensor with touching side identifiers. Meanwhile, the current iPad have the part of the parties 3: 4 or 16:23, depending on the model. ID = “H-Foldable-No-Foldable-Apps-NEED-to-FLEX”> Foldable or No Foldable, Apps NEED to FLX

While Apple SHORT OF NAMING ANY SPECIFIC Device Categories, The Session’s Focus on “Future Hardware” and Non-Standard Screen Sizes Dones Line Up Newly with the Kind of Ui Callenges a Foldable Phone Would Introduce, Especially in its unfolded state.

for developers, the conclusion is simple: if the user interface of your application is not yet ready to scalate in arbitrary screen sizes, now it's time to fix it.

for everyone else? Serve this under another small, but conducted bread allowance on the long way, Apple to what will happen next in the IPhone hardware design.

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